![]() More info See in Glossary.Īs long as the image meets the specified size requirements, Unity imports and optimizes it for game use. ![]() In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.Select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary.To import image and movie files as Textures and Sprites in Unity: This extends to multi-layer Photoshop PSD or TIFF files. The following topics offer recommendations and detail any limitations on importing Textures:įor 2D Projects, use the Sprite Editor.For 3D Projects, create a Material and assign the Texture to the new Material.To use the imported Assets in your Project.Click the Apply button to save the changes.More info See in Glossary, set the Texture Import Settings. Normal maps A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.When importing from an EXR or HDR high dynamic range See in Glossary file containing HDR information, the Texture Importer automatically chooses the right HDR format for the output Texture. This format changes automatically depending on which platform you are building for. Ideally, Texture dimension sizes should be powers of two on each side (that is, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 pixels (px), and so on). ![]()
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