It shows whether a Magic Card or Magic/Friend Card can be played. "Magic Power") is an attribute used for Player Cards, Friend Cards, and Magic/Friend Cards. The Support Value can be added to the Player Card's Attack Value during a battle or challenge. "Support Power") is an attribute used for Friend Cards, Magic/Friend Cards, Equipment Cards, and Attack Cards. Support Value ( サポート力, Sapōto-ryoku ?, lit. A Player Card's Attack Value can be increased by playing Friend Cards, Magic/Friend Cards, Equipment Cards, or Attack Cards. It shows how much damage the Card can inflict during a battle or challenge. "Attack Power") is an attribute exclusive to Player Cards. Only Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards may be played.Īttack Value ( 攻撃力, Kōgeki-ryoku ?, lit. Players can play Dark Cards and Nobody Cards with a Level equal to or less than the total Level of World Cards the opponent has played.Ī World Card's Level determines the Level of Dark Cards and Nobody Cards that may be played on the World. Only if the Player Card, or a Friend Card or Magic/Friend Card has an equal or greater Magic Value, can the Card be played.Ī Dark Card's or Nobody Card's Level determines if it can be played on the opponent's World Card. If a Player has no Friend Cards in their Friend Area, only a Level 0 or Level 1 Friend Card can be played.Ī Magic Card's or Magic/Friend Card's Level shows the required Magic Value to play the Card. Friend Cards can only be played when its Level is at most 1 Level higher than another Friend Card's Level in that player's Friend Area. In the case of a tie, an additional method can be used to determine who goes first, like a coin flip.Ī Friend Card's Level determines whether or not it can be played at the time. The player with the lowest Level Player Card takes the first turn. Level ( レベル, Reberu ?) is an attribute used for Player Cards, Friend Cards, Magic/Friend Cards, Magic Cards, Dark Cards, Nobody Cards, and World Cards.Ī Player Card's Level determines who may begin the game. When a Player Card's Heart Points reach 0, that player loses the game. Player Cards lose Heart Points when losing a challenge or escaping from a World. Player Cards can gain Heart Points from Card effects or by moving to a new World. The current number of Heart Points are indicated on the Heart Point Track on the play mat. Heart Points show the life of a Player Card. Heart Points, abbreviated as HP, are an attribute exclusive to Player Cards. They provide additional effects, and can be discarded.Ĭard Attributes Heart Points FC Player Cards can be placed on top of a regular Player Card containing the same name, when certain conditions are met. However, they can play both Nobody Cards and other Player/XIII Cards as if they were Friend Cards.įC Player Cards (short for Form Change) are a special kind of Player Card. Like Player/Dark Cards, Player/XIII Cards cannot use Friend Cards. Player/XIII ( プレイヤー/XIII, Pureiyā/XIII ?): These cards depict members of Organization XIII. Player/Dark Cards cannot use Friend Cards, but can play Dark Cards as if they were Friend Cards. Player/Dark ( プレイヤー/闇, Pureiyā/Yami ?): These cards depict antagonists like Ansem.Player/Light Cards can use Friend Cards as allies. Player/Light ( プレイヤー/光, Pureiyā/Hikari ?): These cards depict protagonists like Sora.When the HP of the Player Card reaches 0, that player has lost the game. Each player places their Player Card on the Player Card area at the start of the game. Player ( プレイヤー, Pureiyā ?) Cards represent the players of the game.
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